I added better enemy patrolling behavior and spawning. More Importantly, the level has been redesigned. I was listening to Honeycomb by Frank Black and decided to experiment with honeycomb designs. It’s at least more interesting than straight hallways.
Other than that, the idea is the same. Free prisoners and bring them to the Blue Box located at the bottom of the level. WASD to move, SPACE to suck up tiles, LEFT CLICK to shoot a sand bomb, and RIGHT CLICK to shoot a dirt bomb. PRISON BASH!!