Archive | October, 2012

Prototype #6 Vegetation

12 Oct

The prompt for this week was Vegetation. I had a shockingly difficult time coming up with something for this one, but it all came together nicely in the end.

The goal in this game is to trap a mole that’s tearing up your garden.


Oh, and Naasz decided to be sneaky and trick us into doing a game design challenge. So, I will be entering this into the Experimental Gameplay Project challenge for October 2012

Prototype #5 “Inspired By”

5 Oct

The prompt this week was significantly different from previous ones; we were supposed to be inspired by a selection of works. I chose the short story “Repent” by Harlan Ellison, which was some pretty damn good Sci-Fi. Inspiration game. I specifically played with the use of time in this game, as well as finally getting a working particle system. The gameplay is a little “meh”, but this was tough prompt to work with, so I’m still happy with the results.

Prototype #4 Journey Home

5 Oct

update: the file for this game has been lost in the ether

The prompt for this week was “Journey Home”. I decided to make a game about a Momma Bird flying out to retrieve food for her chicks and returning it to them. Eventually you get hunted, and for defense can poop on the hunter to stun them. This is the first game I’m legitimately proud of. This version is slightly cleaned up from the one I turned in to class: Home. I didn’t bother with sound for the game, but I did finally start to use animations.