I sorta became bored with Gather, and broke it in to two parts. My thoughts on it were taking me further into simulating things, which is mildly interesting to see the result of, but not much to play. My decision is to go one step further with
ripping off paying homage to SimAnt, and include a player avatar that imitates one of the worker roles. This will allow players to lead some units into direct conflict by rounding up a posse. There might be some other homages to the Maxis classic coming.
So, that’s where Gather might go if I actually do work on it again. Separate from that, I think I want to do another game that’s closer to a traditional RTS that uses some of the concepts that I came up with for Gather This came about because a lot of what I was doing in Gather was based on RTS principles, but at the same time I wanted to have a very simple control scheme (in the end I was aiming for too simple). So, my thought now is to just embrace the traditional mouse and keyboard ‘drag and select’ style RTS controls. Therefore, direct control over all units.
Harvest will be more about developing fields of different resources located around strategic waterholes, these resources can confer different attributes to units which will ultimately help you topple your enemy. The resources are farmed until maturity and vulnerable until then. The game is about controlling as much of the map as possible and using the mixture of attributes to boost troops as necessary.
We’ll see which one gets worked on.