Strategy Basics

9 Jun

I’ve managed put together some very basic aspects of Control Room already. So far, there’s

line-of-sight cones that draw around objects

turrets look within a limited angle.

doors that can be oriented(edit: kinda)

Guards have pathfinding and can return to their regular patrol after chasing an enemy

Players can create a selection box with the mouse to select multiple guards, and can order them around.

I’ve never been able to do any of those things before, so I’m pretty happy. I’ll go ahead and give out proper credit too: An excellent Vision Cone example, and an RTS example. I haven’t used the RTS example much yet, except for unit selection.

If I knew how, I would post something playable. Until then, here’s the Game Maker Studio project file.

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